SACR 5.0.0
Released: 2021-05-27
Blender 2.92 (current at release; no version stated)
- Added separate emission-mask inputs for each eye.
- Added pupils and custom-pupil support.
- Added arm and leg stretching.
- Added lattice shape keys for custom deformations.
- Added scale restrictions for easier child presets.
- Added two-step toggles for eyes and eyebrows and a separate mouth toggle.
- Added simple smoothing controls for arms and torso.
Changed
Section titled “Changed”- Changed pupil scaling, arm anchor points, and eyebrow thickness handling.
- Updated bone shapes, female deformation, the default workspace, image names, collection names, arm IK, eyebrow controls, and skeleton-layer organization.
- Combined armature and mesh collections.
- Set the Steve skin and materials as defaults.
- Corrected and realigned UV maps.
- Removed broken settings and drivers.
Removed
Section titled “Removed”- Removed round eyes, automatic HD skin compatibility, and the diffuse material.
- To enable HD eyes, add UV Map and Image nodes manually. Set the UV Map node to
HD_Map, connect it to the texture, and connect that texture to the first color input for both the left and right eyes. Repeat for HD eye whites.
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