Skip to content

SACR 7.4.0

Released: 2025-12-10

Blender 5.0 (stated)

SACR 7.4 updates the rig to Blender 5.0 and makes substantial backend changes for the V2 UI add-on available through the Blender Extensions platform.

  • Added a Skin Utility bone for the new Skin Utility feature, which can download Java Edition player skins.
  • Added a shallow mouth option.
  • Updated the rig UI to V2 with a cleaner, more capable script architecture.
  • Simplified Python driver expressions, especially for arms and eyelashes.
  • Updated drivers to integrate more reliably with the UI script.
  • Changed Arm Style and Arm Type from integer properties to an enum.
  • Moved Quick Parent bones into individual bone groups for more granular visibility control.
  • Replaced the SACR Base Shader with a general-purpose Minecraft shader.
  • Updated the iris and sclera shaders to R10.
  • Assigned the correct material to 3x4 armor pauldrons.
  • Gave each armor section its own texture file for add-on compatibility.
  • Made arm bone shapes scale correctly with both slim-arm types.
  • Reverted molar controls to a bone-based system.
  • Changed the default camera resolution to 1920x1080 at 100%.
  • Corrected the arm lattice assignments.
  • Made hidden objects remain hidden when appended.
  • Removed Extended Controls custom properties from face bone configurations; these are now controlled by the Python UI and bone groups.
  • Removed obsolete scene custom properties.
  • Removed all objects in the Accessories collection.
  • Simplified mesh geometry.
  • Removed supporting bones for the hair rig.
  • Removed properties and materials associated with removed meshes.
  • Removed eye sparkles and lattices.
  • Removed all bevel and subdivision modifiers.
  • Disabled the face rig by default.
  • Dissolved the Mesh collection.
  • Disabled selection of all meshes.

Want to improve these docs? Open a pull request on GitHub.