SACR 7.1.0
Released: 2024-11-02
Blender 4.2 LTS (stated)
- Added a square-mouth face-rig option and its new face mesh.
- Added a separate Wrist IK Auto-Rotation control.
- Added drivers that hide inactive arm IK locators and pointers.
- Added an eyebrow-width shape key and driver.
- Restored the Armor collection.
Changed
Section titled “Changed”- Set the default view transform to AgX and Look to Base Contrast.
- Optimized the blend files.
- Made arm IK and stretch blend smoothly instead of snapping between states.
- Improved the arm and leg IK systems.
- Adjusted the leg and arm armatures.
- Removed IK constraints from upper-arm and upper-leg bones.
- Updated IK constraints on forearm and shin bones.
- Updated arm bone colors.
- Allowed deform controllers to switch between solid and wireframe display.
- Updated face-control bone shapes with more consistent fillets.
- Reorganized molar controls.
- Enabled fang controls by default.
- Improved face-controller spacing.
- Adjusted Fancy Feet for more movement and better tracking.
- Added the
Face.prefix to face objects. - Increased rendered subdivision levels to 4 for face objects and 2 for torso and arms.
- Updated the iris and sclera material to Gen 7.
- Integrated pupils into the iris node group.
- Simplified color, luminance, and global illumination handling.
- Consolidated gradient and heterochromia into a node group.
- Exposed advanced emission controls.
- Fixed rotation locks on mouth bone shapes.
- Locked Z-axis movement for jaw and cheek controls.
- Added limits to four middle-corner bones to prevent Z-fighting.
- Fixed Global Mouth Position rotation and made teeth follow it and their respective jaw.
- Corrected reversed left and right cheek bones.
- Fixed transform space on Fancy Feet deform drivers.
- Fixed the eyebrow driver, which used Armor Toggle instead of No Face.
Removed
Section titled “Removed”- Removed redundant
mmdandant-landscapecustom properties. - Removed deprecated pupil drivers and the separate pupil material.
- Removed the extruded head’s hat layer.
Lite Rig
Section titled “Lite Rig”- Removed the long hair rig, eyelashes, armor, extruded head, and eye sparkles.
- Simplified mesh geometry.
- Removed subdivision and auto-smooth modifiers.
- Removed gradients from the iris and sclera materials.
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