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SACR 7.1.0

Released: 2024-11-02

Blender 4.2 LTS (stated)

  • Added a square-mouth face-rig option and its new face mesh.
  • Added a separate Wrist IK Auto-Rotation control.
  • Added drivers that hide inactive arm IK locators and pointers.
  • Added an eyebrow-width shape key and driver.
  • Restored the Armor collection.
  • Set the default view transform to AgX and Look to Base Contrast.
  • Optimized the blend files.
  • Made arm IK and stretch blend smoothly instead of snapping between states.
  • Improved the arm and leg IK systems.
    • Adjusted the leg and arm armatures.
    • Removed IK constraints from upper-arm and upper-leg bones.
    • Updated IK constraints on forearm and shin bones.
  • Updated arm bone colors.
  • Allowed deform controllers to switch between solid and wireframe display.
  • Updated face-control bone shapes with more consistent fillets.
  • Reorganized molar controls.
  • Enabled fang controls by default.
  • Improved face-controller spacing.
  • Adjusted Fancy Feet for more movement and better tracking.
  • Added the Face. prefix to face objects.
  • Increased rendered subdivision levels to 4 for face objects and 2 for torso and arms.
  • Updated the iris and sclera material to Gen 7.
    • Integrated pupils into the iris node group.
    • Simplified color, luminance, and global illumination handling.
    • Consolidated gradient and heterochromia into a node group.
    • Exposed advanced emission controls.
  • Fixed rotation locks on mouth bone shapes.
  • Locked Z-axis movement for jaw and cheek controls.
  • Added limits to four middle-corner bones to prevent Z-fighting.
  • Fixed Global Mouth Position rotation and made teeth follow it and their respective jaw.
  • Corrected reversed left and right cheek bones.
  • Fixed transform space on Fancy Feet deform drivers.
  • Fixed the eyebrow driver, which used Armor Toggle instead of No Face.
  • Removed redundant mmd and ant-landscape custom properties.
  • Removed deprecated pupil drivers and the separate pupil material.
  • Removed the extruded head’s hat layer.
  • Removed the long hair rig, eyelashes, armor, extruded head, and eye sparkles.
  • Simplified mesh geometry.
  • Removed subdivision and auto-smooth modifiers.
  • Removed gradients from the iris and sclera materials.

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