SACR 7.0.0
Released: 2024-07-15
Blender 4.1 (stated)
- Added a separate pupil object and material.
- Added a new SSS Weight input to the Gen 4 Base shader.
- Added reflection light-path handling to the emission pass.
- Added new bone shapes.
- Added auto-smoothing modifiers to the arms, head, and torso.
Changed
Section titled “Changed”- Simplified the armor mesh and material to one included texture.
- Merged individual-properties controls into the main global-properties bone.
- Updated the rig for Blender 4.1.
- Increased mouth depth to five Minecraft pixels.
- Reshaped the teeth into a horseshoe.
- Remodeled the face mesh to prevent mouth clipping.
- Reset custom vectors.
- Adjusted the eye-sparkle shape key and driver.
- Rebuilt face controls and divided properties among Total, Mouth, Eyes, and Eyebrows bones.
- Made individual eye controls always visible.
- Made the Flip bone optional and disabled it by default.
- Disabled In Front display.
- Renamed driver shape-key objects with the
_shapesuffix. - Replaced
cos(var)inversion expressions with1-varand shortened driver variable names. - Made molars optional and disabled them by default.
- Merged the hair rig into the SACR armature.
- Renamed materials and fixed eye-white UVs.
- Changed the default inner-mouth color to dark red.
- Updated the Base shader to Gen 4, the Eyewhites shader to Gen 2, the Iris shader to Gen 6, and the Eyebrow shader to Gen 3.
- Updated all remaining shaders to use the new Base shader.
- Set CPU rendering as the default and disabled viewport denoising and viewport noise threshold.
- Disabled Film Transparent and reset color-management exposure.
Removed
Section titled “Removed”- Removed pupil controls and drivers from the Iris Gen 6 shader except textured pupils.
- Removed obsolete add-on custom properties.
- Removed the internal changelog document to reduce file size.
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