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SACR 7.0.0

Released: 2024-07-15

Blender 4.1 (stated)

  • Added a separate pupil object and material.
  • Added a new SSS Weight input to the Gen 4 Base shader.
  • Added reflection light-path handling to the emission pass.
  • Added new bone shapes.
  • Added auto-smoothing modifiers to the arms, head, and torso.
  • Simplified the armor mesh and material to one included texture.
  • Merged individual-properties controls into the main global-properties bone.
  • Updated the rig for Blender 4.1.
  • Increased mouth depth to five Minecraft pixels.
  • Reshaped the teeth into a horseshoe.
  • Remodeled the face mesh to prevent mouth clipping.
  • Reset custom vectors.
  • Adjusted the eye-sparkle shape key and driver.
  • Rebuilt face controls and divided properties among Total, Mouth, Eyes, and Eyebrows bones.
  • Made individual eye controls always visible.
  • Made the Flip bone optional and disabled it by default.
  • Disabled In Front display.
  • Renamed driver shape-key objects with the _shape suffix.
  • Replaced cos(var) inversion expressions with 1-var and shortened driver variable names.
  • Made molars optional and disabled them by default.
  • Merged the hair rig into the SACR armature.
  • Renamed materials and fixed eye-white UVs.
  • Changed the default inner-mouth color to dark red.
  • Updated the Base shader to Gen 4, the Eyewhites shader to Gen 2, the Iris shader to Gen 6, and the Eyebrow shader to Gen 3.
  • Updated all remaining shaders to use the new Base shader.
  • Set CPU rendering as the default and disabled viewport denoising and viewport noise threshold.
  • Disabled Film Transparent and reset color-management exposure.
  • Removed pupil controls and drivers from the Iris Gen 6 shader except textured pupils.
  • Removed obsolete add-on custom properties.
  • Removed the internal changelog document to reduce file size.

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