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SACR 7.2.0

Released: 2025-06-05

Blender 4.4 (stated)

This release addresses issues in 7.1.1 while improving performance, reducing file size, correcting drivers, and standardizing names.

  • Added a 3x3x12 arm mesh option.
  • Restored eye-sparkle objects.
  • Added a driver to the extruded head.
  • Added drivers that hide arm IK locators and pointers when they are inactive.
  • Added a separate Wrist IK Auto-Rotation control.
  • Renamed the scene to match the major version.
  • Set the default view transform to AgX and Look to Base Contrast.
  • Cleared the default keying set.
  • Changed playback sync from Play Every Frame to Frame Dropping.
  • Organized armature drivers by type.
  • Standardized names for eyelashes, arms, armor, bones, objects, and shape-key groups.
  • Renamed Steve arms to Arm.4x4.(side) and Alex arms to Arm.3x4.(side).
  • Moved eyelashes into the Accessories collection.
  • Made arm IK and stretch blend smoothly instead of snapping between states.
  • Improved the arm and leg IK systems.
    • Adjusted the leg and arm armatures.
    • Removed IK constraints from upper-arm and upper-leg bones.
    • Updated IK constraints on forearm and shin bones.
  • Allowed shaped controllers to switch between solid and wireframe display.
  • Recolored arm IK pointer bones to match their limbs.
  • Replaced driver-controlled ankle restrictions with transform constraints.
  • Converted integer custom properties to booleans where applicable.
  • Combined the square and round mouth into one face mesh and bone setup.
  • Increased rendered subdivision levels to 4 for face objects and 2 for torso and arms.
  • Consolidated Smooth by Angle geometry node groups.
  • Updated the Base shader to R4.1.
  • Updated the iris and sclera shaders to R9 with a substantially simplified setup.
  • Updated the eye-sparkle shader so emission is visible only to the camera.
  • Fixed the right leg IK locator name.
  • Fixed Alex-arm Transform Fix constraints on the shoulder bones.
  • Hid the right arm IK pointer when right arm IK is inactive.
  • Fixed the eyebrow driver, which used Armor Toggle instead of No Face.
  • Fixed UVs on the bottom of the head.
  • Removed the Armor prefix from armor object names.
  • Unmarked the Master collection as an asset.
  • Removed the half-pixel downward adjustment from slim-arm transforms.
  • Removed 16 redundant angular ankle bones.
  • Removed duplicate drivers, bone shapes, and add-on custom properties.
  • Removed double-layer emission from the Base shader.
  • Removed shader sparkles because of their performance cost.
  • Removed the Accessories collection, hair-rig support bones, eye sparkles, lattices, and all bevel and subdivision modifiers.
  • Simplified mesh geometry and the iris and sclera shaders.
  • Removed pupils from the iris shader.
  • Removed properties and materials associated with removed meshes.

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