SACR 7.2.0
Released: 2025-06-05
Blender 4.4 (stated)
This release addresses issues in 7.1.1 while improving performance, reducing file size, correcting drivers, and standardizing names.
- Added a 3x3x12 arm mesh option.
- Restored eye-sparkle objects.
- Added a driver to the extruded head.
- Added drivers that hide arm IK locators and pointers when they are inactive.
- Added a separate Wrist IK Auto-Rotation control.
Changed
Section titled “Changed”- Renamed the scene to match the major version.
- Set the default view transform to AgX and Look to Base Contrast.
- Cleared the default keying set.
- Changed playback sync from Play Every Frame to Frame Dropping.
- Organized armature drivers by type.
- Standardized names for eyelashes, arms, armor, bones, objects, and shape-key groups.
- Renamed Steve arms to
Arm.4x4.(side)and Alex arms toArm.3x4.(side). - Moved eyelashes into the Accessories collection.
- Made arm IK and stretch blend smoothly instead of snapping between states.
- Improved the arm and leg IK systems.
- Adjusted the leg and arm armatures.
- Removed IK constraints from upper-arm and upper-leg bones.
- Updated IK constraints on forearm and shin bones.
- Allowed shaped controllers to switch between solid and wireframe display.
- Recolored arm IK pointer bones to match their limbs.
- Replaced driver-controlled ankle restrictions with transform constraints.
- Converted integer custom properties to booleans where applicable.
- Combined the square and round mouth into one face mesh and bone setup.
- Increased rendered subdivision levels to 4 for face objects and 2 for torso and arms.
- Consolidated Smooth by Angle geometry node groups.
- Updated the Base shader to R4.1.
- Updated the iris and sclera shaders to R9 with a substantially simplified setup.
- Updated the eye-sparkle shader so emission is visible only to the camera.
- Fixed the right leg IK locator name.
- Fixed Alex-arm Transform Fix constraints on the shoulder bones.
- Hid the right arm IK pointer when right arm IK is inactive.
- Fixed the eyebrow driver, which used Armor Toggle instead of No Face.
- Fixed UVs on the bottom of the head.
Removed
Section titled “Removed”- Removed the Armor prefix from armor object names.
- Unmarked the Master collection as an asset.
- Removed the half-pixel downward adjustment from slim-arm transforms.
- Removed 16 redundant angular ankle bones.
- Removed duplicate drivers, bone shapes, and add-on custom properties.
- Removed double-layer emission from the Base shader.
- Removed shader sparkles because of their performance cost.
Lite Rig
Section titled “Lite Rig”- Removed the Accessories collection, hair-rig support bones, eye sparkles, lattices, and all bevel and subdivision modifiers.
- Simplified mesh geometry and the iris and sclera shaders.
- Removed pupils from the iris shader.
- Removed properties and materials associated with removed meshes.
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