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SACR 7.5.0 changelog (upcoming)

Target release: SACR 7.5.0 RC3 Blender 5.1 (stated)

SACR 7.5.0 focuses on corrective maintenance, general rig improvements, and additional backend integration with the Rig UI.

  • Added purpose metadata to every material for Rig UI integration.
  • Rebuilt the Rig UI and packaged it separately with the rig.
  • Added Python helper bones for materials (PythonConfig.Materials) and UI panels (PythonConfig.PanelHelper).
  • Added a unified armor shader based on the Sakura Weapon Shader, including enchantment overlays and every armor tier.
  • Added full-body turtle armor based on Moon Studio’s Complete Turtle Armor.
  • Renamed the Arm Type property from ArmType to Arm Type and converted it to a native enum property.
  • Converted the Eyelash property to a native enum property.
  • Standardized mesh data names across all objects.
  • Renamed Sedaia.SkinUtilityBone to PythonConfig.Objects and moved skin settings to the scene for the new Skin Manager utility.
  • Increased bone wire thickness to improve selection in wireframe mode.
  • Disabled Show Lattices and Wireframe Bones by default.
  • Renamed the Boneshape Master collection to Boneshapes.
  • Remodeled the head bone shape with thinner, fully three-dimensional wires.
  • Simplified armor material names to identify only their armor section.
  • Made the eyebrow Thickness shape key pixel-consistent.
    • Changed its range to 0.1–1.0.
    • Made a value of 1.0 produce a one-pixel-thick eyebrow.
    • Changed the associated custom property to represent pixels.
  • Made the eyebrow Depth shape key pixel-consistent.
    • Set its upper limit to 0.5.
    • Updated its custom property and aligned the mesh state to pixels.
  • Subdivided the No Face head and updated its UVs to support extrusion.
  • Replaced the eyebrow shader’s legacy SACR BSDF with the Sakura Minecraft BSDF.
  • Corrected the UV map used by sclera gradients and heterochromia.
  • Corrected the mapping and orientation of body-mesh end-cap UVs.
  • Remapped Super Slim arms to Blockbench’s 3x3-arm UV layout for compatible bespoke skins.
  • Removed redundant add-on custom properties from all objects.

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