SACR 7.5.0 changelog (upcoming)
Target release: SACR 7.5.0 RC3 Blender 5.1 (stated)
SACR 7.5.0 focuses on corrective maintenance, general rig improvements, and additional backend integration with the Rig UI.
- Added purpose metadata to every material for Rig UI integration.
- Rebuilt the Rig UI and packaged it separately with the rig.
- Added Python helper bones for materials (
PythonConfig.Materials) and UI panels (PythonConfig.PanelHelper). - Added a unified armor shader based on the Sakura Weapon Shader, including enchantment overlays and every armor tier.
- Added full-body turtle armor based on Moon Studio’s Complete Turtle Armor.
Changed
Section titled “Changed”- Renamed the Arm Type property from
ArmTypetoArm Typeand converted it to a native enum property. - Converted the Eyelash property to a native enum property.
- Standardized mesh data names across all objects.
- Renamed
Sedaia.SkinUtilityBonetoPythonConfig.Objectsand moved skin settings to the scene for the new Skin Manager utility. - Increased bone wire thickness to improve selection in wireframe mode.
- Disabled Show Lattices and Wireframe Bones by default.
- Renamed the Boneshape Master collection to Boneshapes.
- Remodeled the head bone shape with thinner, fully three-dimensional wires.
- Simplified armor material names to identify only their armor section.
- Made the eyebrow Thickness shape key pixel-consistent.
- Changed its range to
0.1–1.0. - Made a value of
1.0produce a one-pixel-thick eyebrow. - Changed the associated custom property to represent pixels.
- Changed its range to
- Made the eyebrow Depth shape key pixel-consistent.
- Set its upper limit to
0.5. - Updated its custom property and aligned the mesh state to pixels.
- Set its upper limit to
- Subdivided the No Face head and updated its UVs to support extrusion.
- Replaced the eyebrow shader’s legacy SACR BSDF with the Sakura Minecraft BSDF.
- Corrected the UV map used by sclera gradients and heterochromia.
- Corrected the mapping and orientation of body-mesh end-cap UVs.
- Remapped Super Slim arms to Blockbench’s 3x3-arm UV layout for compatible bespoke skins.
Removed
Section titled “Removed”- Removed redundant add-on custom properties from all objects.
Want to improve these docs? Open a pull request on GitHub.